Quick Start
Get the Zephyr movement mod installed and working on your server in just a few steps.
Installation
- Download the latest version of Zephyr
- Place the JAR into your server's
mods/folder - Start (or restart) the server
info
On first run, the mod automatically generates its default settings. Use /zephyrsettings to adjust these settings.
How It Works
Zephyr adds ninja-like movement abilities to your server through interactions. Each movement mechanic is a standalone interaction that gets assigned to items via configuration.
What You Get Out of the Box
Karambit
The primary movement weapon. Comes with:
| Control | Ability |
|---|---|
| Primary | Basic attacks (affected by velocity damage amplification) |
| Charged Primary | Pounce attack |
| Secondary | Guard |
| Guard Bash | Guard bash / wall bounce |
| Signature | Grapple |
| Ability 2 | Dash / dodge |
| Ability 3 | Double jump |
Ninja Kunai
A stealth-focused weapon with a variety of ninja-like combat mechanics:
| Control | Ability |
|---|---|
| Secondary | Kunai throw |
| Charged Secondary | Kunai charge (light glide while charging in air) |
| Charged Secondary → Release | Charged kunai throw |
| Charged Secondary → Primary | Grapple launch |
| Signature | Kunai barrage (summons orbiting kunais that home towards your next target) |
| Ability 2 | Vanish |
| Ability 3 | Kunai teleport (throw kunai, recast mid-flight to teleport to it) |
Utility Items
| Item | Control | Ability |
|---|---|---|
| Glider | Secondary | Toggle glide on/off (must be airborne) |
| Zipline Anchor | Place 2 anchors | Creates a rope zipline between the two points |
Checking Your Settings
Use /zephyr to view the current server settings at any time. Server admins can use /zephyrsettings to open the interactive admin settings UI and adjust values on the fly.
Next Steps
- Learn about Dashes and Dodges
- Learn about Double Jumps
- Learn about Wall Jumps
- Learn about Grappling Hooks
- Learn about Ziplines
- Tweak settings with
/zephyrsettingsor see the Configuration reference