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Quick Start

Get the Zephyr movement mod installed and working on your server in just a few steps.

Installation

  1. Download the latest version of Zephyr
  2. Place the JAR into your server's mods/ folder
  3. Start (or restart) the server
info

On first run, the mod automatically generates its default settings. Use /zephyrsettings to adjust these settings.

How It Works

Zephyr adds ninja-like movement abilities to your server through interactions. Each movement mechanic is a standalone interaction that gets assigned to items via configuration.

What You Get Out of the Box

Karambit

The primary movement weapon. Comes with:

ControlAbility
PrimaryBasic attacks (affected by velocity damage amplification)
Charged PrimaryPounce attack
SecondaryGuard
Guard BashGuard bash / wall bounce
SignatureGrapple
Ability 2Dash / dodge
Ability 3Double jump

Ninja Kunai

A stealth-focused weapon with a variety of ninja-like combat mechanics:

ControlAbility
SecondaryKunai throw
Charged SecondaryKunai charge (light glide while charging in air)
Charged Secondary → ReleaseCharged kunai throw
Charged Secondary → PrimaryGrapple launch
SignatureKunai barrage (summons orbiting kunais that home towards your next target)
Ability 2Vanish
Ability 3Kunai teleport (throw kunai, recast mid-flight to teleport to it)

Utility Items

ItemControlAbility
GliderSecondaryToggle glide on/off (must be airborne)
Zipline AnchorPlace 2 anchorsCreates a rope zipline between the two points

Checking Your Settings

Use /zephyr to view the current server settings at any time. Server admins can use /zephyrsettings to open the interactive admin settings UI and adjust values on the fly.

Next Steps