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Wall Jump

Wall jump lets players bounce off walls based on their existing momentum.

info

All settings mentioned on this page can be adjusted in-game. Use /zephyrsettings to configure them.

How It Works

Move toward a wall while airborne and face it (controlled by lookDirThreshold). When facing and touching the wall, a guard bash triggers the bounce, reflecting your velocity off the wall surface, combined with a configurable horizontalForce push away from the wall and a verticalForce upward boost.

Chaining Wall Jumps

Wall jumps can be chained up to maxWallJumps times (default 10) before needing to land. This lets you bounce between parallel walls or zigzag up vertical surfaces.

Momentum and Speed

The wall jump reflects your incoming velocity off the wall normal, scales it by momentumMultiplier (default 0.8), then adds horizontalForce away from the wall. Total speed is capped at maxBounceSpeed (default 30.0).

Signature Energy

Wall jumps can grant signature energy (default 10.0 per jump) when useSignatureEnergy is enabled in the grappling hook config. This creates a synergy between wall jumping and the grapple system.

Stamina & Cooldown

Each wall jump costs 1.0 stamina and has a very short cooldown of 10ms between uses.

Configuration

See Wall Jump Settings for all configurable options.