Wall Jump
Wall jump lets players bounce off walls based on their existing momentum.
All settings mentioned on this page can be adjusted in-game. Use /zephyrsettings to configure them.
How It Works
Move toward a wall while airborne and face it (controlled by lookDirThreshold). When facing and touching the wall, a guard bash triggers the bounce, reflecting your velocity off the wall surface, combined with a configurable horizontalForce push away from the wall and a verticalForce upward boost.
Chaining Wall Jumps
Wall jumps can be chained up to maxWallJumps times (default 10) before needing to land. This lets you bounce between parallel walls or zigzag up vertical surfaces.
Momentum and Speed
The wall jump reflects your incoming velocity off the wall normal, scales it by momentumMultiplier (default 0.8), then adds horizontalForce away from the wall. Total speed is capped at maxBounceSpeed (default 30.0).
Signature Energy
Wall jumps can grant signature energy (default 10.0 per jump) when useSignatureEnergy is enabled in the grappling hook config. This creates a synergy between wall jumping and the grapple system.
Stamina & Cooldown
Each wall jump costs 1.0 stamina and has a very short cooldown of 10ms between uses.
Configuration
See Wall Jump Settings for all configurable options.