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Dodge Animations

Perfect Dodges features a dynamic animation system that reacts to incoming attacks during your dodge. Rather than playing the same animation every time, the animation changes based on where you get hit.

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All settings mentioned on this page can be adjusted in-game. Use /dodgemodsettings to configure them.

Reactive Hit Animations

When an attack connects during your iFrame window, the dodge animation changes based on where the hit lands on your body:

Hit ZoneAnimationWhat It Looks Like
Low (legs)Jump variantcharacter flips over the attack
Mid (body)Body variantcharacter twirls around the attack
High (head)Duck variantcharacter rolls under the attack

This reactive system makes each dodge feel dynamic rather than a boring static animation.

Animation Styles

You can override the reactive system and force specific animation styles for all dodges:

StyleDescription
Default (Reactive)dynamically selects animation based on where incoming hits land
Rolldodges use roll animations
Twirldodges use twirl animations
Flipdodges use flip animations

Set these via /dodgemodsettings or with the roll, twirl, or flip options.

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You can enable multiple styles at once. When more than one is checked, the mod randomly picks one each time you dodge.