Dodge Animations
Perfect Dodges features a dynamic animation system that reacts to incoming attacks during your dodge. Rather than playing the same animation every time, the animation changes based on where you get hit.
All settings mentioned on this page can be adjusted in-game. Use /dodgemodsettings to configure them.
Reactive Hit Animations
When an attack connects during your iFrame window, the dodge animation changes based on where the hit lands on your body:
| Hit Zone | Animation | What It Looks Like |
|---|---|---|
| Low (legs) | Jump variant | character flips over the attack |
| Mid (body) | Body variant | character twirls around the attack |
| High (head) | Duck variant | character rolls under the attack |
This reactive system makes each dodge feel dynamic rather than a boring static animation.
Animation Styles
You can override the reactive system and force specific animation styles for all dodges:
| Style | Description |
|---|---|
| Default (Reactive) | dynamically selects animation based on where incoming hits land |
| Roll | dodges use roll animations |
| Twirl | dodges use twirl animations |
| Flip | dodges use flip animations |
Set these via /dodgemodsettings or with the roll, twirl, or flip options.
You can enable multiple styles at once. When more than one is checked, the mod randomly picks one each time you dodge.